// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PLAYER_AT400" 
wait 0 

:PLAYER_AT400_14
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, 577)
else_jump @PLAYER_AT400_14 
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if and
00E1:   player 0 pressed_key 16 
   not Car.Wrecked(1@) 
else_jump @PLAYER_AT400_14 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 9.8 8.5 1.9 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 0.3 0.3 0.3 0.03 size 0.8 last_factor 0.4 
4@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 4@ with_offset -9.8 8.5 1.9   
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 0.3 0.3 0.3 0.03 size 0.8 last_factor 0.4  
 
:PLAYER_AT400_455
wait 0 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @PLAYER_AT400_455 
Car.RemoveReferences(0@)
wait 0 
jump @PLAYER_AT400_14 
